The year is 3005. Humanity has reached the edge of the solar system—and is about to find it staring back at them.
An unlikely crew rockets through the solar system, uncovering corporate conspiracies, mind-bending tech, and impossible truths lurking in the Intergap—a dimension where time stops and disturbances can be found. ORBIT 21 is a sci-fi D&D actual play about survival, identity, and the blurry line between machine and man. Buckle in. Nothing out here is what it seems.
Dungeons & Dragons 5e
42 episodes + 1 series retrospective
1.5 hours per episode
Sci-Fi Thriller / Cosmic Horror / Road Trip Adventure
4 + DM
Pre-Recorded Actual Play

A Dungeon Master and the voice behind every Intergap anomaly. He blends philosophy, comedy, and sci-fi horror into a universe that feels dangerously real.

A Simian Thunderlord Craftsman who's humble upbringing and quiet trauma ground the group in humanity, despite this monkey wrench being anything but ordinary.

A Roguean Radiation Freak Sorcerer who started as a cosmic accident—and ends as the galaxy’s final line of defense.

A Vect Infiltrator Rogue who manages to infiltrate right into the hearts of those around him instead of following his grand purpose.

A Human Space Marine Fighter with crooked ideals, navigating the synthetic galaxy. He looks after one man... himself.

Orbit 21 began a Roll to One shot in the early stages of the channel — an experiment in taking sci-fi beyond spelljammer and into what we come to expect with the genre. It since evolved into a lengthy campaign, each episode incorporating dynamic decisions, dice rolls, and a homebrew world based in the far future of our own dimension.
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