A band of wanderers, a sky of endless doors, and one very loyal deer.
Whisked Away takes a storm of magic that hurls a mismatched band of strangers through a realm of floating doors—each one opening to a new world with its own rules, riddles, and gods. With only wit, grit, and some magic up their sleeve, they solve puzzles, befriend monsters, and face the creeping darkness that links the realms.
Dungeons & Dragons 5e
25 total
1-2 hours per episode
Cozy Fantasy Adventure / Puzzle Quest
4 + DM
Live & Pre-Recorded Actual Play

A Dungeon Master guiding the crew through one improbable realm after another.

A Drow Life Cleric, ever-curious, who finds wonder in every world. She is a dreamer who looks for meaning in the smallest details, and light even in the darkest dungeons.

A Halfling Astral Self Monk with more stories than he has teeth, bringing wit, wisdom, and questionable survival instincts.

A Human Beast Master Ranger approaching every problem like a performance — charming, dramatic, and occasionally effective.

A Half-Orc Armorer Artificer who smashes problems both literal and metaphorical, but his humor and unshakable optimism keep the group from collapsing under pressure.

A High-Elf Shepherd Druid who bridges nature and magic with an eccentric curiosity but a silent demeanor.

A Human Champion Fighter who would better be described as a "just a guy" — farmer turned adventurer who probably shouldn't have been there in the first place.

Whisked Away began as George's turn behind the screen. George takes a playful approach to roleplay. Each “door world” was improvised around broad narrative beats, encouraging player creativity over scripted outcomes. The result is a campaign that feels spontaneous, cinematic, and as emotionally resonant as these goobers would allow.
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